Graphics Shader種別。Vertex Shader VS (頂点処理)・Hull/Domain Shader (Tessellation・廃止傾向)・Geometry Shader GS (Maintenance)・Mesh Shader (DX12U+Vulkan・Geometry Pipeline置換)・Amplification Shader (Mesh Shader前段)・Pixel Shader PS / Fragment Shader FS・Compute Shader CS (GPGPU)・Ray Tracing Shader (Closest Hit/Any Hit/Miss)・Work Graph (DX12U・GPU Driven Pipeline)、2026年Mesh Shader+Work Graph必須化。