1993年id Software公開Doom Engine。John Carmack主導 + 2.5D BSP(Binary Space Partitioning) + Doom 1993-12-10公開 + 業界初Pro 2.5D FPS Engine業界Top独占代表機 + 累計世界販売3,500万+本Pro Reference + Pro id Tech Engine初代Heritage継承。
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Doom Engine
id Software John Carmack
2.5D BSP
Pro 2.5D FPS Engine初代
概要\n\nDoom Engine(ドゥーム エンジン)はid Software(米国Texas州Mesquite + 1991年創設) 1993年12月10日公開のDoom Engineで、John Carmack主導 + 2.5D BSP(Binary Space Partitioning) Pro Reference + Doom 1993-12-10公開 + 業界初Pro 2.5D FPS Engine業界Top独占代表機 + 累計世界販売3,500万+本Pro Reference + Pro 1997-12 GPL Open Source公開Pro Reference代表機 + Pro id Tech Engine初代Heritage継承代表機 + 累計1993-2025年32年継続Heritage Pro Top独占代表機。Doom Engine歴史: 1991年John Carmack + John Romero + Tom Hall + Adrian Carmack id Software創業 + 1992-Wolfenstein 3D Engine(Pro Ray Casting + Pro 2D + 業界初FPS Mainstream Wolfenstein 3D 1992-05公開) + 1993-12-10 Doom Engine + Doom 1993-12-10公開(Pro Shareware Distribution + 業界Pro Mainstream Shareware Heritage) + 1994-09 Doom II公開 + 1996-06 Final Doom + 1997-12-23 Doom Engine Source Code GPL Open Source公開(Pro Open Source Game Engine業界出発点 + 累計Pro Mainstream Open Source Game Engine Heritage) + 累計世界Doom + Doom II 3,500万+本販売 + 累計1993-2025年32年継続Heritage継承。Doom Engine主要機能: (1)John Carmack Pro主任Architect(1970-、米国Kansas + Pro Founder Pro Father + Pro Famous Engineer Heritage Pro Reference Heritage Pro Top独占 + 後年2013-id Software離脱→ Oculus VR/Meta CTO 2013-2024年勤務Pro Famous)、(2)id Software主導(1991年創設 + 米国Texas州Mesquite + Pro Founder Pro Mainstream FPS Studio + Pro Wolfenstein 3D/Doom/Quake Heritage Pro Reference)、(3)2.5D BSP(Binary Space Partitioning) Pro Reference(Pro Algorithm + 累計Pro Mainstream 3D Game Engine業界Heritage Pro Reference Heritage Pro Top独占 + 業界初Pro 2.5D FPS Engine + Pro Real-Time Rendering Pro Mainstream Heritage)、(4)業界初Pro 2.5D FPS Engine業界Top独占(累計1993-2025年32年Pro 2.5D FPS Engine Pro Reference Heritage Pro Top独占)、(5)Pro Shareware Distribution(累計1993-1995年Pro Mainstream Shareware Heritage + Doom Episode 1無料公開 + Episode 2-3有料 + 累計世界Pro Famous Shareware Story Pro Reference Heritage Pro Top独占)、(6)Pro 1997-12-23 GPL Open Source公開(Pro Open Source Game Engine業界出発点 + 累計Pro Mainstream Open Source Game Engine Heritage Pro Reference + 業界Pro Open Source Game Engine業界Heritage Pro Reference Heritage Pro Top独占)、(7)累計世界販売3,500万+本(Doom + Doom II + Final Doom + 累計Pro Mainstream FPS業界Top独占Heritage Pro Reference)、(8)Pro Multiplayer Pro Reference(Doom 1993 LAN Multiplayer + 業界Pro Mainstream LAN Pro Reference + 累計Pro Mainstream Multiplayer FPS業界Heritage)、(9)Pro id Tech Engine初代(Pro id Tech 1 = Doom Engine + Pro id Tech 2 = Quake Engine 1996 + Pro id Tech 3 = Quake III 1999 + Pro id Tech 4 = Doom 3 2004 + Pro id Tech 5 = Rage 2011 + Pro id Tech 6 = Doom 2016 + Pro id Tech 7 = Doom Eternal 2020 + 累計Pro id Tech Engine 7世代Heritage継承)、(10)Pro Modding Mainstream(Pro WAD File Format + Pro Mainstream Modding Heritage Pro Reference + 累計Pro Doom Modding Community 32年継続Heritage)、(11)Pro Pixel Art(Pro 320x200 Resolution + Pro 256-color VGA + Pro Mainstream Pixel Art Heritage)、(12)Pro 2.5D FPS Engine業界Top独占代表機 + 累計世界販売3,500万+本Pro Reference + Pro id Tech Engine初代Heritage継承代表機 + 累計1993-2025年32年継続Heritage Pro Top独占代表機 + Pro業界History派 + Pro Game Engine派 + Pro FPS派 + Pro John Carmack派 + Pro id Software派 真価発揮。Doom Engine vs 競合Game Engine比較: Doom Engine(1993-、本レコード、id Software John Carmack + 2.5D BSP + 業界初Pro 2.5D FPS + 32年Heritage)・Wolfenstein 3D Engine(1992-、id Software John Carmack + Ray Casting + Pro 2D)・Build Engine(1996-、Apogee Ken Silverman + Duke Nukem 3D Pro Reference)・Quake Engine(1996-、id Software John Carmack + Pro 真3D + Pro id Tech 2)・Unreal Engine(1998-、Epic Games Tim Sweeney + Pro Mainstream)・Source Engine(2004-、Valve + Half-Life 2)・Unity(2005-、Unity Technologies + Pro Mainstream Indie)、Doom Engine = 業界初Pro 2.5D FPS + Pro id Tech 1 + 32年Heritage + 3,500万+本、Wolfenstein 3D = Pro 2D Ray Casting Pro前世代、Build = Pro Mainstream 2.5D Pro競合、Quake = Pro 真3D Pro後継、Unreal = Pro Mainstream + Pro UnrealScript、Source = Valve Pro Reference、Unity = Pro Mainstream Indie。Doom Engine歴史的影響: (1)業界初Pro 2.5D FPS Engine業界Top独占 + 32年Heritage、(2)John Carmack Pro Founder + Pro Famous Engineer Heritage、(3)2.5D BSP Pro Algorithm Heritage Pro Reference、(4)Pro Shareware Distribution Pro Mainstream Heritage、(5)Pro 1997-12 GPL Open Source公開 + Pro Open Source Game Engine業界出発点、(6)Pro id Tech Engine初代 + 7世代Heritage継承、(7)Pro Modding Mainstream + Pro WAD File Format Pro Reference、(8)Pro業界History派 + Pro Game Engine派 + Pro FPS派 + Pro John Carmack派 + Pro id Tech派 + Pro Open Source派 真価発揮。Future: 1993-Doom Engine + 2020-Doom Eternal + Pro id Tech Engine 7世代継続Heritage継続。\n\n## 主な特徴・仕組み\n\n- : 1993-12-10 id Software、Doom Engine\n- : 1970-、Pro Father + 後年Oculus CTO\n- : 1991年創設、米国Texas州Mesquite\n- \n- \n- : Episode 1無料 + 2-3有料\n- \n- : Doom + Doom II + Final Doom\n- \n- \n- : Doom Engine→Doom Eternal\n- \n- \n- \n\n## スペック比較表\n\n| Game Engine | 公開年 | 開発元 | 主導 | Pro機能 |\n|-------------|--------|--------|------|---------|\n| Wolfenstein 3D | 1992-05 | id Software | John Carmack | Pro Ray Casting Pro 2D |\n| | 1993-12 | id Software | John Carmack | 2.5D BSP + Pro id Tech 1 |\n| Build Engine | 1995 | Apogee | Ken Silverman | Duke Nukem 3D 2.5D |\n| Quake Engine | 1996-06 | id Software | John Carmack | Pro 真3D + Pro id Tech 2 |\n| GoldSrc Engine | 1998 | Valve | Quake Engine派生 | Half-Life 1998 |\n| Unreal Engine | 1998-05 | Epic Games | Tim Sweeney | UnrealScript + Pro Mainstream |\n| Source Engine | 2004 | Valve | GoldSrc派生 | Half-Life 2 + Pro Reference |\n| Unity | 2005-06 | Unity Technologies | David Helgason等 | Pro Mainstream Indie |\n| CryEngine | 2002 | Crytek | 独自 | Far Cry + Pro Graphics |\n| id Tech 4 | 2004 | id Software | John Carmack | Doom 3 |\n\n## 具体例・対応製品\n\n- : 業界初Pro 2.5D FPS Mainstream\n- : Pro Mainstream続編\n- : Pro完結篇\n- : Pro Open Source初代\n- : Pro Founder Pro Father\n- : Pro Founder Pro FPS Studio\n\n## 自作PCでの選び方・注意点\n\nDoom Engine歴史Concept学習 + 現代Pro Game Engine Workflow例: (A)現代Pro Modern FPS¥0構成: Pro Doom Eternal + id Tech 7 + Pro Mainstream Modern FPS、(B)Pro Open Source Game Engine¥0構成: Pro Godot 4 + Open Source + Pro Indie、(C)歴史Game Engine Heritage学習¥0構成: Doom 1993 → Quake 1996 → Unreal 1998 → Source 2004 → Unity 2005 = 32年Pro Game Engine Heritage学習Pro Reference。Doom Engine歴史 選択ポイント: (1)業界初Pro 2.5D FPS Engine + 32年Heritage = 1993-12-10 id Software + John Carmack主導 + 2.5D BSP(Binary Space Partitioning) Pro Reference + 業界初Pro 2.5D FPS Engine業界Top独占 + 累計世界販売3,500万+本Pro Reference + 累計1993-2025年32年継続Heritage Pro Top独占代表機 + Pro業界History派 + Pro FPS派 真価発揮、Pro FPS派 + Pro 2.5D派 真価発揮、(2)John Carmack Pro Founder + Pro Famous Engineer Heritage = 1970- 米国Kansas + Pro Founder Pro Father + Pro Famous Engineer Heritage Pro Reference Heritage Pro Top独占 + 後年2013-id Software離脱 + Oculus VR/Meta CTO 2013-2024年勤務Pro Famous + Pro Founder派 + Pro John Carmack派 真価発揮、Pro Founder派 + Pro Carmack派 真価発揮、(3)Pro 1997-12 GPL Open Source公開 + Pro Open Source Game Engine業界出発点 = 1997-12-23 Doom Engine Source Code GPL Open Source公開 + Pro Open Source Game Engine業界出発点 + 累計Pro Mainstream Open Source Game Engine Heritage Pro Reference + 業界Pro Open Source Game Engine業界Heritage Pro Reference Heritage Pro Top独占 + Pro Open Source派 + Pro GPL派 真価発揮、Pro Open Source派 + Pro GPL派 真価発揮、(4)Pro id Tech Engine初代 + 7世代Heritage継承 = Pro id Tech 1 = Doom Engine 1993 + Pro id Tech 2 = Quake Engine 1996 + Pro id Tech 3 = Quake III 1999 + Pro id Tech 4 = Doom 3 2004 + Pro id Tech 5 = Rage 2011 + Pro id Tech 6 = Doom 2016 + Pro id Tech 7 = Doom Eternal 2020 + 累計Pro id Tech Engine 7世代Heritage継承 + Pro id Tech派 + Pro系譜派 真価発揮、Pro id Tech派 + Pro系譜派 真価発揮、(5)Pro Modding Mainstream + Pro WAD File Format = Pro WAD File Format + Pro Mainstream Modding Heritage Pro Reference + 累計Pro Doom Modding Community 32年継続Heritage + 業界Pro Game Engine Modding業界Heritage Pro Reference Heritage Pro Top独占 + Pro Modding派 + Pro WAD派 真価発揮、Pro Modding派 + Pro Community派 真価発揮。\n\n## 関連用語との違い\n\n: id Software John Carmack + Pro id Tech 2 + Pro 真3D Polygon + Pro Mainstream + Quake 1996-06公開。Doom Engine(1993 + 2.5D BSP + Pro id Tech 1 + 業界初Pro 2.5D FPS + 32年Heritage)後継 + 3年後継 + 2.5D BSP → Pro 真3D Polygon + 320x200 → 真3D + Pro id Tech 1 → Pro id Tech 2 + 累計id Tech系譜継承、Doom Engine = 業界初Pro 2.5D FPS + Pro id Tech 1 + 32年Heritage、Quake Engine = Pro 真3D + Pro id Tech 2 + Pro Mainstream真3D革命。\n\n: Epic Games Tim Sweeney + UnrealScript + Pro Mainstream + Unreal 1998-05公開 + 累計27年Heritage。Doom Engine(1993 + id Software John Carmack + 2.5D BSP + 32年Heritage)競合 + 5年後継 + Pro 2.5D BSP → Pro 真3D + Pro id Tech → Pro UnrealScript + id Software → Epic Games + 32年 vs 27年Heritage、Doom Engine = 業界初Pro 2.5D FPS + Pro id Tech 1、Unreal Engine 1.0 = Pro UnrealScript + Pro Epic Games + Pro Mainstream Modding。\n\n## よくある質問(FAQ)\n\n\nA: 1993-12-10 id Software + John Carmack主導 + 2.5D BSP(Binary Space Partitioning) Pro Reference + 業界初Pro 2.5D FPS Engine業界Top独占 + 累計世界販売3,500万+本Pro Reference + 累計1993-2025年32年継続Heritage Pro Top独占代表機 + Pro id Tech Engine初代 + 7世代Heritage継承 + Pro Mainstream FPS業界Top独占Heritage Pro Reference Heritage Pro Top独占。\n\n\nA: 1997-12-23 Doom Engine Source Code GPL Open Source公開 + Pro Open Source Game Engine業界出発点 + 累計Pro Mainstream Open Source Game Engine Heritage Pro Reference + 業界Pro Open Source Game Engine業界Heritage Pro Reference Heritage Pro Top独占 + 累計Pro Doom Source Port多数(ZDoom + GZDoom + PrBoom + Chocolate Doom等) + 累計1997-2025年28年Pro Open Source継続Heritage継承。\n\n\nA: 1970- 米国Kansas + Pro Founder Pro Father + Pro Famous Engineer Heritage Pro Reference Heritage Pro Top独占 + Pro id Software創業4人組(John Carmack + John Romero + Tom Hall + Adrian Carmack 1991年Pro創業) + 後年2013-id Software離脱 + Oculus VR CTO 2013-2022年 + Meta CTO 2014-2022年勤務 + 2022-12 Meta離脱 + 2024-Keen Technologies AGI Startup創業 + Pro Famous Engineer Heritage Pro Reference継続。\n\n## まとめ\n\n- 1993-12 Doom Engine、業界初Pro 2.5D FPS\n- John Carmack + id Software + 2.5D BSP\n- 1997-12 GPL Open Source + Pro出発点\n- 累計3,500万+本 + Pro id Tech 1 + 7世代Heritage\n- 32年Pro Mainstream FPS Heritage継続