1996年id Software公開Quake Engine。John Carmack主導 + Pro 真3D Polygon Engine業界初Mainstream + Quake 1996-06-22公開 + Pro id Tech 2 + Pro Hardware OpenGL対応 + Pro QuakeWorld 1996-12 Pro Internet Multiplayer Pro Reference代表機 + 累計1996-2025年29年継続Heritage Pro Top独占。
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Quake Engine
id Software John Carmack
Pro 真3D Polygon初代
Pro id Tech 2
概要\n\nQuake Engine(クエイク エンジン)はid Software 1996年6月22日公開のQuake Engineで、John Carmack主導 + Pro 真3D Polygon Engine業界初Mainstream + Quake 1996-06-22公開 + Pro id Tech 2 + Pro Hardware OpenGL対応 + Pro QuakeWorld 1996-12 Pro Internet Multiplayer Pro Reference代表機 + 累計1996-2025年29年継続Heritage Pro Top独占代表機。Quake Engine歴史: 1993-12 Doom Engine(Pro id Tech 1 + 2.5D BSP) + 1996-06-22 Quake Engine公開(Pro id Tech 2 + Pro 真3D Polygon業界初Mainstream) + 1996-12-31 Quake GLQuake版(Pro Hardware OpenGL対応 + 業界初Pro Hardware Acceleration FPS Mainstream Heritage) + 1996-12 QuakeWorld公開(Pro Internet Multiplayer業界Top独占 + Pro Client-Server Architecture + 業界Pro Internet FPS出発点) + 1997-Quake II + 1999-12 Quake III Arena(Pro id Tech 3) + 1999-Quake Engine Source Code GPL Open Source公開 + 累計1996-2025年29年継続Heritage継承。Quake Engine主要機能: (1)John Carmack Pro主任Architect(1970-、Pro Founder + Pro Famous Engineer + Pro Famous "Carmack Reverse"発明Pro Reference + Pro Fast Inverse Square Root発明Pro Reference + 累計Pro Famous Algorithm発明Heritage)、(2)id Software主導(1991年創設 + Pro id Tech系譜Heritage)、(3)Pro 真3D Polygon Engine業界初Mainstream(累計1996-Pro 真3D FPS業界出発点 + Pro 業界Mainstream Heritage Pro Reference Heritage Pro Top独占)、(4)Pro id Tech 2(Pro id Tech 1 = Doom Engine 1993 + Pro id Tech 2 = Quake Engine 1996 + 業界Pro id Tech系譜継承Heritage)、(5)Pro Hardware OpenGL対応(1996-12-31 GLQuake版 + 業界初Pro Hardware Acceleration FPS Mainstream + Pro 3dfx Voodoo Hardware対応 + 業界Pro Hardware Acceleration FPS業界出発点)、(6)Pro QuakeWorld 1996-12(Pro Internet Multiplayer業界Top独占 + Pro Client-Server Architecture + Pro Lag Compensation + 業界初Pro Mainstream Internet FPS Heritage Pro Reference Heritage Pro Top独占)、(7)Pro QuakeC Scripting(Pro Mainstream Game Scripting + 累計Pro Mainstream Modding Heritage)、(8)1999-Pro GPL Open Source公開(累計Pro Open Source Game Engine業界Heritage継承)、(9)Pro Famous Algorithm(Carmack Reverse + Fast Inverse Square Root等 + 業界Pro Famous Engineer Algorithm Heritage Pro Reference Heritage Pro Top独占)、(10)Pro Famous Quake III Arena 1999(Pro Mainstream Multiplayer FPS業界Top独占 + Pro Pro eSports業界Top独占Heritage Pro Reference)、(11)Pro 320x200/640x480 Resolution + Pro Texture Mapping(Pro Mainstream Texture Mapping FPS Heritage)、(12)Pro id Tech 2代表機 + Pro Hardware Acceleration業界Heritage継承代表機 + 累計1996-2025年29年継続Heritage Pro Top独占代表機 + Pro業界History派 + Pro Game Engine派 + Pro 真3D派 + Pro Internet Multiplayer派 + Pro John Carmack派 真価発揮。Quake Engine vs 競合Game Engine比較: Quake Engine(1996-、本レコード、id Software John Carmack + Pro id Tech 2 + Pro 真3D + Pro QuakeWorld + 29年Heritage)・Doom Engine(1993-、Pro id Tech 1 + 2.5D BSP + 32年Heritage)・Build Engine(1995-、Apogee + Duke Nukem 3D + Pro 2.5D)・Unreal Engine 1.0(1998-、Epic Games + UnrealScript + Pro Mainstream)・GoldSrc Engine(1998-、Valve + Quake Engine派生 + Half-Life 1998)・Source Engine(2004-、Valve + Half-Life 2 + GoldSrc後継)・id Tech 3(1999-、Quake III Arena + Pro id Tech系譜)・id Tech 4(2004-、Doom 3 + Pro Stencil Shadow Volume)、Quake Engine = Pro 真3D Polygon初代 + Pro Hardware OpenGL + Pro QuakeWorld Internet + Pro id Tech 2、Doom Engine = Pro 2.5D BSP前世代、Build = Pro 2.5D 競合、Unreal = Pro Mainstream + UnrealScript、GoldSrc = Quake派生 + Half-Life、Source = Pro Mainstream Modding。Quake Engine歴史的影響: (1)Pro 真3D Polygon Engine業界初Mainstream + 29年Heritage、(2)John Carmack Pro Founder + Pro Famous Algorithm + Pro Reference Heritage、(3)Pro Hardware OpenGL対応 + 業界初Pro Hardware Acceleration FPS Heritage、(4)Pro QuakeWorld 1996-12 + Pro Internet Multiplayer業界出発点、(5)Pro id Tech 2 + Pro id Tech系譜継承Heritage、(6)Pro QuakeC Scripting + Pro Modding Mainstream、(7)1999 Pro GPL Open Source公開 + Pro Open Source継承Heritage、(8)Pro業界History派 + Pro 真3D派 + Pro Internet派 + Pro John Carmack派 + Pro id Tech派 真価発揮。Future: 1996-Quake Engine + 2020-Doom Eternal + Pro id Tech Engine 7世代継続Heritage継続。\n\n## 主な特徴・仕組み\n\n- 公開: 1996-06-22 id Software、Quake Engine\n- John Carmack主任Architect: Pro Famous Algorithm発明\n- Pro id Tech 2: id Tech系譜2代目\n- Pro 真3D Polygon Engine業界初Mainstream\n- Pro Hardware OpenGL対応 1996-12: GLQuake\n- Pro 3dfx Voodoo Hardware対応\n- Pro QuakeWorld 1996-12: Pro Internet Multiplayer初代\n- Pro Client-Server Architecture\n- Pro QuakeC Scripting: Pro Mainstream Modding\n- Pro Famous Algorithm: Carmack Reverse + Fast Inverse Sqrt\n- 1999 Quake Engine GPL Open Source公開\n- Pro Famous Quake III Arena 1999: Pro eSports Top独占\n- 累計1996-2025年29年継続Heritage\n- Pro id Tech系譜2-7代継承Heritage\n\n## スペック比較表\n\n| Game Engine | 公開年 | 開発元 | 主導 | Pro機能 |\n|-------------|--------|--------|------|---------|\n| Doom Engine (id Tech 1) | 1993-12 | id Software | John Carmack | 2.5D BSP |\n| Build Engine | 1995 | Apogee | Ken Silverman | Duke Nukem 3D 2.5D |\n| Quake Engine (id Tech 2) | 1996-06 | id Software | John Carmack | Pro 真3D Polygon + OpenGL |\n| GoldSrc Engine | 1998-11 | Valve | Quake Engine派生 | Half-Life 1998 |\n| Unreal Engine 1.0 | 1998-05 | Epic Games | Tim Sweeney | UnrealScript + Pro Mainstream |\n| id Tech 3 | 1999-12 | id Software | John Carmack | Quake III Arena |\n| id Tech 4 | 2004 | id Software | John Carmack | Doom 3 + Pro Stencil Shadow |\n| Source Engine | 2004 | Valve | GoldSrc派生 | Half-Life 2 |\n| Unity | 2005-06 | Unity Technologies | David Helgason等 | Pro Mainstream Indie |\n| Unreal Engine 5 | 2022 | Epic Games | Tim Sweeney | Pro Nanite + Lumen |\n\n## 具体例・対応製品\n\n- Quake (1996-06-22): 業界初Pro 真3D FPS\n- GLQuake (1996-12-31): Pro Hardware OpenGL対応\n- QuakeWorld (1996-12): Pro Internet Multiplayer初代\n- Quake II (1997): Pro Mainstream続編\n- Quake III Arena (1999-12): Pro eSports + id Tech 3\n- John Carmack: Pro Famous Algorithm Pro Reference\n\n## 自作PCでの選び方・注意点\n\nQuake Engine歴史Concept学習 + 現代Pro Internet FPS Workflow例: (A)現代Pro Modern FPS¥0構成: Pro Doom Eternal + id Tech 7 + Pro Mainstream Modern FPS、(B)Pro QuakeWorld歴史¥0構成: Pro QuakeWorld + Pro Internet Multiplayer Heritage学習、(C)歴史Game Engine Heritage学習¥0構成: Doom 1993 → Quake 1996 → Unreal 1998 → Source 2004 = 29年Pro Game Engine Heritage学習Pro Reference。Quake Engine歴史 選択ポイント: (1)Pro 真3D Polygon Engine業界初Mainstream + 29年Heritage = 1996-06-22 id Software + John Carmack主導 + Pro 真3D Polygon Engine業界初Mainstream + Pro id Tech 2 + 累計1996-2025年29年継続Heritage Pro Top独占代表機 + Pro業界History派 + Pro 真3D派 真価発揮、Pro 真3D派 + Pro Mainstream派 真価発揮、(2)Pro Hardware OpenGL対応 + 業界初Pro Hardware Acceleration FPS = 1996-12-31 GLQuake版 + 業界初Pro Hardware Acceleration FPS Mainstream + Pro 3dfx Voodoo Hardware対応 + 業界Pro Hardware Acceleration FPS業界出発点 + Pro Hardware OpenGL業界Heritage Pro Reference Heritage Pro Top独占 + Pro Hardware Acceleration派 + Pro OpenGL派 真価発揮、Pro Hardware派 + Pro OpenGL派 真価発揮、(3)Pro QuakeWorld 1996-12 + Pro Internet Multiplayer業界出発点 = Pro Internet Multiplayer業界Top独占 + Pro Client-Server Architecture + Pro Lag Compensation + 業界初Pro Mainstream Internet FPS Heritage Pro Reference Heritage Pro Top独占 + 累計Pro Internet FPS業界Heritage継承 + Pro Internet派 + Pro Multiplayer派 真価発揮、Pro Internet派 + Pro Multiplayer派 真価発揮、(4)Pro Famous Algorithm + Carmack Reverse + Fast Inverse Square Root = John Carmack + Pro Famous "Carmack Reverse"発明Pro Reference + Pro Fast Inverse Square Root発明Pro Reference + 累計Pro Famous Algorithm発明Heritage + 業界Pro Famous Engineer Algorithm Heritage Pro Reference Heritage Pro Top独占 + Pro Famous Algorithm派 + Pro Carmack派 真価発揮、Pro Algorithm派 + Pro Carmack派 真価発揮、(5)Pro id Tech 2 + Pro id Tech系譜継承 = Pro id Tech 1 = Doom Engine 1993 + Pro id Tech 2 = Quake Engine 1996 + Pro id Tech 3 = Quake III 1999 + Pro id Tech 4 = Doom 3 2004 + Pro id Tech 5 = Rage 2011 + Pro id Tech 6 = Doom 2016 + Pro id Tech 7 = Doom Eternal 2020 + 累計Pro id Tech Engine 7世代Heritage継承 + Pro id Tech派 + Pro系譜派 真価発揮、Pro id Tech派 + Pro系譜派 真価発揮。\n\n## 関連用語との違い\n\nDoom Engine (1993-): id Software John Carmack + 2.5D BSP + Pro id Tech 1 + 業界初Pro 2.5D FPS + 32年Heritage。Quake Engine(1996 + 真3D Polygon + Pro id Tech 2 + Pro Hardware OpenGL + 29年Heritage)前世代 + 3年前世代 + 2.5D BSP → 真3D Polygon + Pro id Tech 1 → Pro id Tech 2 + 320x200 → Hardware OpenGL対応 + 累計id Tech系譜継承、Doom Engine = 業界初Pro 2.5D FPS + Pro id Tech 1、Quake Engine = Pro 真3D Polygon初代 + Pro id Tech 2 + Pro Hardware OpenGL + Pro QuakeWorld。\n\nGoldSrc Engine (1998-): Valve + Quake Engine派生 + Half-Life 1998-11公開 + Pro Mainstream FPS + 累計1998-2025年27年Heritage。Quake Engine(1996 + id Software John Carmack + Pro id Tech 2 + Pro Hardware OpenGL + 29年Heritage)派生 + 2年後継 + Pro id Tech 2派生 → Pro GoldSrc + id Software → Valve + Pro QuakeWorld → Half-Life Mainstream + 業界Pro Quake Engine系譜継承Heritage、Quake Engine = Pro id Tech 2 + Pro 真3D Polygon初代、GoldSrc = Quake派生 + Pro Mainstream + Half-Life Pro Reference。\n\n## よくある質問(FAQ)\n\nQ1: Pro 真3D Polygon Engine業界初Mainstream + 29年Heritage 効果?\nA: 1996-06-22 id Software + John Carmack主導 + Pro 真3D Polygon Engine業界初Mainstream + Pro id Tech 2 + 累計Pro 真3D FPS業界出発点 + 業界Pro Mainstream Heritage Pro Reference Heritage Pro Top独占 + 累計1996-2025年29年継続Heritage Pro Top独占代表機 + Pro id Tech系譜2-7代継承Heritage。\n\nQ2: Pro QuakeWorld 1996-12 + Pro Internet Multiplayer業界出発点 効果?\nA: 1996-12 QuakeWorld公開 + Pro Internet Multiplayer業界Top独占 + Pro Client-Server Architecture + Pro Lag Compensation + 業界初Pro Mainstream Internet FPS Heritage Pro Reference Heritage Pro Top独占 + 累計Pro Internet FPS業界Heritage継承 + Pro Famous Quake III Arena 1999年Pro eSports業界Top独占 + 累計Pro Multiplayer FPS業界Top独占Heritage継承。\n\nQ3: Pro Famous Algorithm + Carmack Reverse + Fast Inverse Square Root 効果?\nA: John Carmack + Pro Famous "Carmack Reverse"発明Pro Reference(Pro Stencil Shadow Volume最適化) + Pro Fast Inverse Square Root発明Pro Reference(Pro Quake III Arena 1999 0x5f3759df Magic Number) + 累計Pro Famous Algorithm発明Heritage + 業界Pro Famous Engineer Algorithm Heritage Pro Reference Heritage Pro Top独占 + Pro Mainstream Algorithm Heritage業界Pro Reference Heritage Pro Top独占。\n\n## まとめ\n\n- 1996-06-22 Quake Engine、Pro 真3D Polygon初代\n- John Carmack + id Software + Pro id Tech 2\n- Pro Hardware OpenGL + Pro QuakeWorld Internet初代\n- Pro Famous Algorithm + Carmack Reverse + Fast Inv Sqrt\n- 29年Heritage + Pro id Tech系譜2-7代継承