Apple GPU内部 Tile-Based Deferred Rendering。TBDR (Imagination Tile起源・Apple Custom)・Tile Memory (On-Chip)・Hidden Surface Removal HSR・Mesh Shader対応 M3+・Hardware-Accelerated Ray Tracing M3+・Dynamic Caching・Metal 3.2 (macOS Sequoia)・MetalFX Frame Interpolation・MPS Metal Performance Shaders・MLX Apple Silicon Native・¥0 知識・M4 Max 40-Core GPU・546GB/s UMA、2026年M5予告。